11/30/2022 0 Comments Combat flight simulator 2 pacificWhen you open your cow gills, you see them fan out on the nose. Each part of the plane that can operate is animated to do so. You can even see weathering effects, smoke, and oil stains. You can actually get in close and count the individual rivets on the surface of the plane. There's not another game out there that has models as realistic as these are. The detail on these aircraft blew me away. While it's not so great for lining up the perfect zero-deflection shot, it's excellent both for getting a look around your plane and for getting close to all of the details on your plane model. The final perspective is an exterior camera. This is a nice way to get the information you need without sacrificing visibility. You may also select in this view mode to place some simple HUD displays in the upper right of the screen. You can also make the cockpit panels invisible so you get a totally unobstructed view ahead. It is lit in 3D though, so if can get the sun above and behind you, you should see things brighten a bit. The 3D panel view is a whole lot better in terms of the view around your crate, but the instrument panel is a little too dark to be of any real use. Almost all of your view is taken up by your instrument panel, but on the plus side, you can very easily see all of your indicators very clearly. The normal flat panel view is the default view. Once you're in the air, the action can be viewed in four different formats. Obviously, the performance differences between each aircraft is going to be adjusted before the game is released, but as it stands now, you can feel the gentler stall of the Zero versus, say, the Wildcat. It's a fair selection of aircraft (as long as you don't want to fly torpedo planes or bombers), and each plane is modeled fairly accurately in terms of performance. On the Japanese side, you can take to the skies in the A6M2 Zero, the later A6M5 Zero or the N1K2 George. Just to recap, you can fly in the F4F Wildcat, F6F Hellcat, F4U Corsair and the P-38 Lightning. We've already covered the seven flyable planes in our earlier Gamestock preview below. There are also differences in the interface depending on whether you're flying for the Japanese or American sides. The individual panels and cutscenes are right out of those old 1960s war comics by people like Sam Glanzman. Microsoft has decided to go for more of a comic book feel that really evokes the 1940s. The first thing veterans of the series will notice is the new interface. The new game incorporates many cosmetic and functional updates to the Flight Simulator series. Some things are still difficult (like those damned carrier landings), but you can tweak several realism factors such as the flight model and ammo load to suit your needs. But, even though the game is targeted specifically at flight sim fanatics, you can scale the realism down to more approachable levels. Aside from visiting all the requisite museums and airfields, the team at Microsoft actually interviewed Saburo Sakai (one of the top five Japanese aces of the war and author of Samurai) and Joe Foss (one of the top ten American flyers). You can tell that there's lots of research behind the product. That's not necessarily a criticism or anything after all, the sim genre seems to be made up almost entirely of hardcore flight jockeys. One thing that ought to be mentioned right away is that this game is definitely for the hardcore sim fans. Well now, the 17-year-old Microsoft Flight Simulator series is heading to the Pacific to recreate, at least in simulated form, the early years of WWII in the Pacific. Sadly, since Aces of the Pacific came out nearly ten years ago, flight sim developers have neglected the theater focusing their efforts instead on producing titles like European Air War, WWII Fighters or the original Combat Flight Simulator. For me, nothing comes close to the excitement of nosing my Hellcat into a dive and cutting through a formation of Zeros.
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